By Jamal Eason , Product Manager, Android At the Google I/O keynote yesterday we announced the L Developer Preview — a development version ...
Home » Archive for June 2014
Google I/O: Design, Develop, Distribute
By Monica Tran, Head of Developer Marketing Today at Moscone, we kicked off our 7th annual Google I/O. This year, we�re focusing on three ke...
By Reza Ikhlasul
3:20 AM
New in Android: L Developer Preview and Google Play Services 5.0
By Jamal Eason , Product Manager, Android Earlier today, at Google I/O, we showed a number of projects we�ve been working on to the thousand...
Games at Google I/O '14: Everyone's Playing Games
By Greg Hartrell, Product Manager, Google Play games With Google I/O �14 here, we see Android and Google Play as a huge opportunity for game...
Building Successful Global App Businesses
By: Purnima Kochikar, Director, Google Play Apps & Games With over 1 billion active Android users, an increasing number of developers li...
Cast Away with Android TV and Google Cast
By Dave Burke and Majd Bakar, Engineering Directors and TV Junkies Last summer, we launched Chromecast, a small, affordable device that lets...
New ways to connect your app to the Cloud using Android Studio and Google Cloud Platform
Posted by Manfred Zabarauskas, Product Manager on Google Cloud Platform Many Android developers like Snapchat or Pulse build and host thei...
By Reza Ikhlasul
Wednesday, June 18, 2014
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FlatBuffers: A Memory-Efficient Serialization Library
By Wouter van Oortmerssen, Fun Propulsion Labs at Google Game developers, we've just released FlatBuffers , a C++ serialization library ...
An Android Wear Design Story
By Roman Nurik and Timothy Jordan , Design and Developer Advocates on Android Wear A few weeks ago, Timothy and I were chatting about desig...
By Reza Ikhlasul
Tuesday, June 3, 2014
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New Demographic Stats in Google Play Games Services
By Ben Frenkel, Google Play Games team Hey game developers, back in March you may remember we added new game statistics in the Google Play ...
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